Slice Dash Tips
A good Slice Dash score is not about swiping more, it is about swiping well. Here is exactly how points are counted, and how to make the most of every mode.
How Points Are Counted
- A swipe has to be quick to cut. Drag your finger slowly across a fruit and it just passes through. A short, sharp flick cuts.
- Every fruit is worth one point, big or small. A watermelon and a strawberry pay the same, but the watermelon is almost twice as easy to hit.
- Combos. Cut three or more fruit in one swipe, each within a fifth of a second of the last, and you get a bonus of one point per fruit. A five-fruit combo pays 5 for the fruit and 5 more for the combo.
- Critical hits. On your very fastest swipes, about one fruit in fourteen lands a critical hit worth ten extra points. Slow swipes never do.
- Gold Banana. In Rush it doubles every point, combo and critical for seven seconds.
So the biggest scores come from long, fast swipes through a crowd of fruit: every fruit, a combo bonus on top, and a chance of a critical on each one.
Classic: Stay Alive First
In Classic you lose a life for every fruit that falls uncut, and three lost lives end the game. Slicing a single bomb ends it at once. The good news: every 100 points gives a lost life back.
- Clear every fruit first and go for combos second. A dropped fruit costs far more than a combo is worth.
- Fruit move slowest at the top of their flight. That is the moment to line several up for one swipe.
- When a bomb is in the air, use short strokes that start and end away from it, never one long sweep across the screen.
- Fruit come in waves. Clear a wave completely, then wait a beat for the next one rather than swiping at nothing.
Rush: One Minute, No Lives
Rush gives you sixty seconds and no lives to lose. Dropped fruit cost nothing and a bomb only takes 10 points, so this is the mode for wild, greedy swiping. The waves come faster as the minute runs down.
- Power bananas arrive about every ten seconds, starting 7 to 11 seconds in, and take turns:
- Ice Banana: slows time to under half speed for six seconds. Fruit hang in the air, so it is the easiest time to land huge combos.
- Storm Banana: throws extra fruit in from both sides for five seconds. Sweep across the middle of the screen.
- Gold Banana: double points for seven seconds. Save your best swiping for this one.
- The Jackpot Melon rises when seven seconds are left. Scribble back and forth across it as fast as you can. Every cut counts, up to about fourteen a second, for four seconds after your first hit, so a fast scribble can be worth 40 points or more. Do not pause: stop hitting it for more than a second and a half and the jackpot ends early.
- No new fruit are thrown in the last four and a half seconds. When the Jackpot Melon appears, forget the fruit and go for it.
Relax: Practice Mode
A minute and a half with no bombs and no lives, so nothing can go wrong. Use it to practise long combo swipes and to learn how fast you have to swipe for critical hits. With the Petal blade, Relax runs 100 seconds.
The 7 Daily Challenges
Every day there is one challenge, the same for every player, with the same fruit in the same order. Beat the target score for 300 coins, plus 50 for every day in a row, up to 600.
| Challenge | Mode | Twist | Target |
|---|---|---|---|
| Classic Cut | Classic | None | 100 |
| Bomb Party | Classic | Twice the bombs | 70 |
| Tiny Fruit | Classic | Smaller fruit | 80 |
| Rush Hour | Rush | None | 140 |
| Fast Hands | Rush | Quicker waves | 160 |
| Melon Day | Relax | Watermelons only | 110 |
| Fine Cuts | Relax | Smaller fruit | 130 |
Bomb Party is the hardest: short strokes only, and let a fruit go rather than swipe near a bomb. On Melon Day every fruit is a big target, so it is the best day to chase combos.
Quick Tips
- On a computer, a mouse swipe works best when you hold the button down only while you cut.
- If the game feels slow on an older phone, choose Low graphics in Settings: the game stays the same, it just draws less.
- Pick missions you can finish in the mode you are playing. You can skip a mission you dislike for 150 coins.
- Playing more Classic? The Ember blade raises your critical hits. Playing more Rush? Rainbow and Thunder.